The next web is without a doubt going to be mobile and device-driven. But the current limitations of devices are many and varied, especially considering rich web experiences. Flash is the most common web-based rich experience technology available, unfortunately they just cant seem to crack the OEM “nut” (Original Equipment Manufacturer), meaning they cant get their plug-in accepted on the broader set of available devices. Adobe is going to need more then Nokia to push it over the line. If one does happen to have Flash on their phone, the process for a developer making compliant Flash Lite apps is a mixed bag of version control and specific bug tracking to get the experience solid. The result is few (useful) apps for your phone – limiting your technology experience. This is something I know a bit about having worked directly with the Adobe Mobile group a few years back. It saddens me to think that one of the technologies I have built my career on may not cross the device threshold and become as relevant in the next 10 years as it was in the previous decade. Perhaps the new $10 Mil fund for the development of Flash and AIR apps announced by Adobe recently will impact the OEM problem, assuming the apps that come out of that effort woo the manufacturers and service providers over to their side. But what else can possibly take the place of Flash? Windows Mobile? Riiiight… That being said, it’s not the only limitations: there is still battery life, browser standards specifically for phones, and network bandwidth – then again Flash tends to drain on those, as well.
Posted in Applications, Business, Mobile | 1 Comment »

In the spirit of other well informed PSA’s, all of us at AVANT wanted to inform you of an epidemic that plagues the digital world: ICD (Icon Confusion Disorder). Quality icons in an intuitive interface is the right of every software application. Clients tell us that their top priority is visitors that are happy and excited about media. AVANTians understand and know whats best for UX; and they know how to improve usability. We do that by removing the clutter and providing a safe and nurturing environment to select games, videos, images, and even galleries that is free of confusion and mixed metaphors. We have to get users ready for apps; but on the other hand we have to get apps ready for users. Testing tells us that icons matter and they have a rightful place in our apps. Iconography at every level improves user achievement. AVANT is committed to working hand in hand with you to ensure that each app is an enjoyable and meaningful experience – so your app is started on the path to a bright future. Please join us by downloading and using these free media icons in your apps – Today!
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